“Play does not inspire the game; the game animates play.” Wark 
~ VICKi’s It2 grants students the opportunity to shape their own games, to take agency in animating their creative artistic play ~
What is distinctive about games is that they produce for the gamer an intuitive relation to the algorithm. (Wark, 030)
The gamespace of dance is complex in its many-layered ideologies and expressions of value.
The gamer selects one sequence after another, and gradually learns what they do – that’s algorithm. The gamer discovers a relationship between appearances and algorithm in the game, which is a double of the relation between appearances and a putative algorithm in gamespace – that’s allegorithm. (Wark, 031)
The allegorithm by which the gamer relates to the algorithm produces a quite particular allegory by which gamer and algorithm together relate to gamespace. (Wark, 030)
Many dance techniques claim a neutral value system for culturally diverse bodies and ideologies, though dominant aesthetics (algorithms) in dance communities (gamers) and dance commodities (allegorithms) contradict this.
Allegorithmic perception is n-dimensional, it intuits behind appearances interactions of many variables. (Wark, 033)
Yes. Imagine a technique based on the application of n-dimensional perception. That’s It2.0.