Artist words

    “to play a video game is therefore to interact with real rules while imagining a fictional world…” (1, Juul, half-real)
To play or to perform a task or to be is to interact with limitations.
These limitations ascribe value to any set of events.

    We choose social, political, cultural, and economic rhetorics.
    Choose an occupation, choose a recreation, there is an ideological battle – “fictional worlds” struggling for dominion of the “real” world.
  • Why did Nikolais collapse the boundary between theater, motion, and dance?
  • Why did Pina Bausche counter postmodernity with expressionist tanztheater?
  • Why did Cunningham decide that dance could live without narrative?
  • Why do people go to clubs to dance as liesure? dance battles?
  • Games are as serious as war or leisure, depending.

    These ideas frame my location and interrogations of
      hierarchies

    of

  • art
  • making.

    I want to acknowledge this.
    To fundamentally deepen and refine identity in/of/and the order of human rights.




  • About

    VICKi combines interactive media with real-time game design(+)play in a holistic education environment to:

    1. broaden dance in order to:
    2. increase participation in dance in order to:
    3. increase sustainability of dance / society

    The heart of It2.0 is to share the heart of dance [mind-body wellness] with a broader community. Mind-body wellness is fundamental to sustainable living.

    compilation of passages from Gamer Theory

    for information on VICKi’s forerunner, including video and screenshot, visit http://choreobot8.wordpress.com

    “Play does not inspire the game; the game animates play.” Wark [091]
    ~ VICKi’s It2 grants students the space to shape their own games, to take agency in animating their creative artistic play ~

    A Hole



    Hi there. Grab some coffee, some free music, and have a look around.



    Blogroll

    The Rabbit

    internally-driven body knowledge (technique), curiosity-driven experiments

    like the following videos, students bring their own media, talk about its cultural significance, how it moves them, etc., use the media in an interactive class
    Watch videos at Vodpod and other videos from this collection.


    Author

    i'm returning from a year off of training after intensively questioning my foundation, the foundation of dance and every other thing in the world with it.

    I am interested in social change. I immerse myself in local art as a reminder of what theory can undo if it gets lost inside itself. I am interested in the story of the guy next door, how ordinary stories intersect to penetrate local ideological power structures one person at a time. one relationship at a time. there is so much in there.


    MFA - The Ohio State University as of 2010 Dance & Technology

    BFA - Ohio University Dance Performance & Choreography (aesthetic technologies lab emphasis)

    lectures and demos include:

    The Fuse Factory, Middlebury College, Popular Arts Conference, The Hawaii International Conference on Arts and Humanities, Sarah Lawrence College, The Aesthetic Technologies Lab, DeFrag Festival, and more...