Artist words
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“to play a video game is therefore to interact with real rules while imagining a fictional world…” (1, Juul, half-real)
These limitations ascribe value to any set of events.
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We choose social, political, cultural, and economic rhetorics.
Choose an occupation, choose a recreation, there is an ideological battle – “fictional worlds” struggling for dominion of the “real” world.
Games are as serious as war or leisure, depending.
- hierarchies
of
making.
I want to acknowledge this.
To fundamentally deepen and refine identity in/of/and the order of human rights.


