Gamer Theory + VICKi
“Play does not inspire the game; the game animates play.” Wark [091]
~ VICKi’s It2 grants students the opportunity to shape their own games, to take agency in animating their creative artistic play ~
What is distinctive about games is that they produce for the gamer an intuitive relation to the algorithm. (Wark, 030)
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The gamespace of dance is complex in its many-layered ideologies and expressions of value.
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The gamer selects one sequence after another, and gradually learns what they do – that’s algorithm. The gamer discovers a relationship between appearances and algorithm in the game, which is a double of the relation between appearances and a putative algorithm in gamespace – that’s allegorithm. (Wark, 031)
The allegorithm by which the gamer relates to the algorithm produces a quite particular allegory by which gamer and algorithm together relate to gamespace. (Wark, 030)
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Many dance techniques claim a neutral value system for culturally diverse bodies and ideologies, though dominant aesthetics (algorithms) in dance communities (gamers) and dance commodities (allegorithms) contradict this.
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Allegorithmic perception is n-dimensional, it intuits behind appearances interactions of many variables. (Wark, 033)
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Yes. Imagine a technique based on the application of n-dimensional perception. That’s It2.0.
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You’re currently reading “Gamer Theory + VICKi,” an entry on The VICKi Project
- Published:
- June 9, 2008 / 5:10 pm
- Category:
- Gamer Theory + VICKi, Theory, What is it?
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